Substance painter ambient occlusion. These artifacts are visable in the ambient occlusion, world space normals and the position maps. Substance painter ambient occlusion

 
 These artifacts are visable in the ambient occlusion, world space normals and the position mapsSubstance painter ambient occlusion  When I created a radio in 3ds max and go for baking in subatance painter it show me some unwanted lines and sharp edges as you see in below images

If you do not assign anything to the alpha channel and you’re not using it in your Substance Painter project it will not be packed so your final texture will only have. Contrast: 0. Existing V-Ray export presets in Substance. The Baking Steps:Substance Painter 2020. com. I usually bake with the ray count anywhere between 128-256. Possible values: World Space. There are two possible solutions : Fix your baking setup to avoid black textures, see : Baker output is fully black or empty;artifacts when baking Mesh Maps. Mesh parts bleed between each other. For example, baking can provide information about ambient shadows. The output files of the Bakers are saved inside the project file (*. Hi . Jun 2015. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. 1. #texturing #3d #adobe Any errors in your bake in Painter? Use these steps to paint over them!#texturing #3d #adobe Any errors in your bake in Painter? Use these steps to paint over them!Solution : Substance Painter. Curvature: 튀어나옴과 들어감 정보를 가진 곡률 맵. Can be found in the Assets window by using the "Environment" preset. The buttons that have an icon next to their names indicates the ones that need an high-poly mesh. This node should not be used in. The mesh is correctly uv-unwrapped btw. When you’re done, Painter will export your materials and texture maps, so they. Description. Jul 8, 2018 at 21:48. To automatically connect mesh maps (baked textures) when an effect is added on a layer, a specific naming convention must be followed. Maximum spread angle of occlusion rays. Normals are fine, also no overlapping in UV Map. 2. - Snowy Road - Download Free 3D model by domen96Baking maps is a crucial step in creating realistic and detailed textures for your 3D models. There are lots of great beginner tutorials on Substance Designer that will explain all this far better than I can, so I highly recommend checking some out to understand the basics of PBR texturing as this will help a lot when understanding. 0 from the Steam version, on a Windows 10 System. Hi. I tried following the instructions on this tutorial, but the message "mesh maps are not paintable" keeps appearing. . 1: document added. 0. - Here's to another episode of the Minute Science playlist! If there's anything else you'd like me to test or explain in this category, let me know in the co. Free trial Sign In Texture Set settings | Substance 3D Painter Last updated on Jul 12, 2023 Texture Set settings The Texture Set settings control the parameters of. Note: Solution : Substance Painter. Views. 登录 注册 写文章. To do this, go to the File menu and choose Export Texture. Brown) March 17, 2023, 11:30am 1. This is intended and needed. 1. This seems close to my previous solution of simply excluding that part of the mesh from the file I import into Substance Painter. ) parts of the mesh turns Gray, but I can still paint on it. AMBIENT OCCLUSION. [USD] Ambient Occlusion issue when exporting [Content] Update thumbnail's mesh to match Preview Sphere sample project ;HOW TO : Fix your Ambient Occlusion map in Adobe Substance Painter. To quickly start, take a look as well at the list of shortcuts:Substance Painter: After working on each material separately, now I choose to view only the base color in the viewport to help me start tweaking the general look of it. The new system improves viewport visualisation of. Common issues. When I start a new project with an FBX file from blender 2. I found a description of this filter in Adobe Help, but without an explanation in how to use it. Some tips I found on baking. Possible values: Per Material: values are scaled to be between 0 and 1 for each material (Texture Set). ThePointAndClicker Sep 25, 2014 @ 3:45pm. If enabled, ray distance computations are based on the normalized space (0 to 1) of the low-poly mesh. To use non-square resolutions (for example 2048x1024) disable the lock. In substance painter, the ambient occlusion value is often used to create some powerful masks. This page list several command lines that can be used when launching the application to create or open projects for example. It is slower than the base ambient occlusion baker but produce more accurate results. - adjust the look of your dirt with the sliders. i fixed problem by starting new project and choosing "pbr-metal-rough" instead of "pbr-metal-rough-HQ". Have a nice day !Substance 3D Painter is a 3D software that relies on many techniques and technical keywords which can be a bit hard to understand on a first encounter. Add your perspective Help others by sharing more (125 characters min. Environment map texture to be used to light the scene. Set your samples low (it supposedly makes a difference) in your render settings and set your tile size (I usually use auto. Even after a perfect bake, seams can still be visible. There are currently three existing V-Ray presets available in Substance Painter that have been created by Allegorithmic: Vray Next. Hello. Ambient Occlusion Baking What are some good settings to set ambient occlusion when baking to make it more defined and visually appealing "I know this is subjective" < > Showing 1-3 of 3 comments . Normal map has strange colorful gradients. Think of them as Utility passes. Substance Painter. 2K views 3 years ago A small addition to the multi part model series. - To access the shoe model please visit: To access the textures please visit: this beginner-friendly tutorial, learn how to easily add depth and detail to height maps in Substance. 1 now becomes 6. Like the title says, I exported a garment from marvelous designer using the thick preset. Premium Plan – $2 per month. It's the back of the asset, so the player will probably never see it, but I still. Report. Some materials from Substance Source don't output opacity or ambient occlusion channels for example. Under the Base parameters of your node, set the Output format to Absolute and turn the value to 16 bits. Black shading cross are visible on the mesh surface. Substance Painter will then use the curvature map to create the appearance of curvature on the surface of the mesh. ・Ambient Occlusion より立体的にするために影を強調するテクスチャ ・Curvature 角やフチに白い線が入ることで曲面を表現できるテクスチャ ・Thickness モノの厚みを表現するテクスチャ。グレースレールで指定し、0(黒)が薄い〜1(白)厚みがある。Ambient Occlusion map. To: File → Import Image, then you add it to AO slot in TextureSet Settings pallete. Click Export and choose a location for the file. The next screenshot is my most recent settings for common parameters and AO parameters. You can access the Export Textures dialog with two methods: Go to File > Export Textures. Best. Baking Maps in Substance Painter is essential to getting the most out of Substance. 0:00 / 4:24 Ambient Occlusion Mask - Substance 3D Painter Alberto Cordero 1. . Substance 3D Painter generates Mesh Maps by baking mesh information. Map Type. Screen Space Ambient Occlusion (SSAO) is an effect that approximates the attenuation of light due to occlusion. Aliasing on UV Seams. So here I'm gonna solo the tires, and I wanna bring. I tried following the instructions on this tutorial, but the message "mesh maps are not paintable" keeps appearing. This texture can be used in a Sub Surface Scattering (SSS) shader or for masking textures. The pattern bleeds through tany materils that I apply and smart matterials follow the strange pattern. If set to Always, this should allow occlusion to occur against all other High poly parts. Offset parts which may be dynamic or animated to avoid any ambient occlusion intersection. Last edited by Amplion ; May 5, 2020 @ 10:45am. Viewed 3k times. as with most pieces of software you can assign what ever you want to a channel. Changing this mode to replace indicates to Substance 3D Painter to only take into account the normal channel and the height channel when generating the final normal map. We will layers, masks, procedurals, alphas, and much more to ad. (EOTF) converting from gamma space to linear space is used in Substance Painter and Substance Designer, and is defined by the IEC 61966-2-1:1999 Standard. When i bake AO, it create massive shadows in strange places. No way to merge that on export. . 0. Each material is 2048x2048 and contains the following maps in PNG format: Albedo, Ambient Occlusion, Roughness, Metallic. 7. Next to those button is a checkbox, if it is checked it will enable this baking for the baking process. Right, i would make all the geo you have into a normal map bake (those skinny extrusions). From what little I’ve found out online, baked AO maps don’t work with a Dynamic Lighting setup, right…? It needs to be set to Static…? Whenever I connect the texture map up in the material, the. Fixing overlapping UVs. Setting Up 3DS Max. En este tutorial os voy a explicar cómo exportar Ambient Occlusion en Substance Painter. This tutorial explains how to make in Substance painter using only a normal map. As far as I know it can't be filtered or masked. BBox: normalize each axis according. Community Beginner , Apr 13, 2022. Is there a new setting that I am not aware of? PBR - 13602893. 0 - 1. Some of the materials include a metal map to highlight metal elements within the texture (screws, bolts, etc. I’ve tried changing some settings and baking again, but to no avail. If a direct light shone on our roof, the area below the roof would be in the shadow. [email protected] cannot export Mixed AO either,but can export 'Ambient occlusion' and work correctly. Baker output is fully black or empty. Setting up and understanding the Substance texture exporter . In Substance Designer, you can bake various types of maps, such as normal, ambient occlusion. The Ambient Occlusion baker allows to bake an ambient shadow texture. artifacts when baking Mesh Maps. What did i wrong? Im novice in Texturing so appologize me please : ) I attach pictures as I exported from Blender and then the. An object can be painted on directly, you can apply materials and create custom ones, all in real-time. Anyb. Every time I go through the usual Baking setup/Steps in Substance (i. 0 - 1. 3 focus on new advanced export preset with the support of Adobe Project Felix and the open format glTF. Ambient Occlusion: Grayscale Input. Curvature: Grayscale Input. - add a black. I never change export settings in Blender and here are my Substance painter project and bake settings Export Dialog. In the baking parameters, under the Ambient Occlusion section, switch the Self Occlusion option to Only Same Mesh Name. . I will be showing you how to combine your ambient occlusion and color maps. #texturing #3d #adobe Any errors in your bake in Painter? Use these steps to paint over them! Solution : Substance Painter. It wouldn't matter where you viewed it if the res was 256, UE, substance, Maya etc, you'd get shadind errors. 10 minutes, 58 seconds Read. Crash with Baking preview. Even after a perfect bake, seams can still be visible. See the following pages for creating custom effects in details : Generic filter. In my research, I found a filter named "Height to AO", but this filter is not listed in filter session. (the world AO effect is technically an ambient lamp, but it is the only one, and as of 2. Substance Painter内ではAO Mapを作成することはできません。 ここでは、他ツールで作成したAO MapをSubstance Painterでそれっぽく反映する方法について記載します。 Substance Painter 1. joie June 14, 2022, 12:57pm 1. Also for those that cannot find this setting, * Go to Bake mode. Хайль Кошка, тысяча благодарностей! Explanation. Baker output is fully black or empty. This can be used in realtime engines to have Ambient Occlusion baked into the normalmap, for instance for more accurate occlusion reflections on metals. Keep me posted and have a nice day, - 13602893-----Tech Data Advanced Solution (Thailand) Ltd. In 3D engines (both real time and otherwise) most lighting and shadow information in the final displayed image output is taken from the lights used. Black shading cross are visible on the mesh surface. Adobe Community. // Apply parallax occlusion mapping if possible. Available in: Substance. I added the AO map as a new channel, and switched it from Multiply to Replace, but whenever I try to paint out a specific area, the entire thing just disappears. I cannot export Mixed AO either,but can export 'Ambient occlusion' and work correctly. I'm here to settle the score on how to use ambient occlusion in Blender CORRECTLY. Oh and btw, everytime you have circular Uvs with a hole on them you should straighten them so the UVs follow the shape of the pixels. - 13952222Substance Painter 2017. Over the last months I have been very busy creating a total of 123 different PBR materials which you can see listed below. Solution : Substance Painter. 4K views 5 months ago #3d #texturing. -And the UV's are in the 0 -1 space (The reason some of them are on the outside is because they're the same. After some tests I found out it was the AO problem. 0. Normal map has strange colorful gradients. Rather than do a whole video on output templates, I'm just answering her question plai. 上一篇通过游戏道具制作,初步了解一下Substance Painter的工作流程。 这一篇,再通过一个游戏道具-油桶的制作,详细解释一些概念和面板的作用。 不要认为太唠叨,正是通过反复练习,不断地加深你对SP 软件的熟悉程度,最后,你才能独立驾驭该软件。Since the removal of Mental Ray from 3ds Max, I wanted to share a quick way to make a clean AO map from within 3ds Max 2019 using the old Skylight method. Tags:Route your normal map into the normal map of the Ambient Occlusion node. They are generated by projecting the details of. 15 and played with frequencies to get a stable depth, and excluded all top surface data from it. Mac OS :. In some other situation, the way the geometry is tendered with. Properties panel > World tab > Gather options : enable Falloff then play with the Distance and Strength values. Next to those button is a checkbox, if it is checked it will enable this baking for the baking process. 黄色框内理解为:各种基础贴图就从这里拖入对应的通道内. not‘Mixed AO’. For example, baking can provide information. Ambient occlusion means that an area that is "occluded" by a structure (let´s say a gabled roof that extends beyond the wall limit) will be darker than its surroundings EVEN IF THERE IS NO DIRECT LIGHT shining on it. You'll learn how to start the project, baking the mesh maps, and making your texture passes from scratch. This Smart Mask ONLY be used within the latest version of Substance painter Made with adobe Substance 3d Painter Copy the file smart Mask ". Seam visible on every face. 03. The most important setting is the bake type, which can be set to full, light, or shadow. Curvature / Position / Thickness / World Space normal: All of those 4 Maps are needed by Substance painter to Read your 3D model and help the textures get where they need to be. In this course, Wes McDermott takes a beginner's look at Substance Painter 2019. The main reason being that a normal approximate surface information into a texture. Hello Patrick, For me there are two solutions. Sets influence of AO; more dust will appear in occluded areas. Follow edited Aug 18, 2022 at 12:25. Does somebody know what the problem is?? TOPICS. Open Substance Designer. En este tutorial explico como modificar los mapas de Normal Map y Ambient Occlusion que hemos generado en el bake, mediante Fill Layers de una manera no dest. Ambient Occlusion Map: it creates soft shadows in occluded areas of the model; it’s also used to add details in those parts Position Map: a map that stores the vertical position of the mesh (its. Painter just ignore it when bakes other. Sets the distribution method. Substance Painter Generator add-on to create Normal Map with rounded corners. I tried to bake AO with the default settings and it yielded strange results. In animation and/or games environments, as the character or prop is going to be used under different and maybe unpredictable lighting setups, you can add or bake some ambient occlusion shadows to empower the depth of the textures even when the mesh isn't lit in optimal conditions. Substance Painter - AO Help, disable shadows on bottom? I am a bit of a Substance Painter noob here, I have a rotating part of my model I want to bake some ambient occlusion onto, I've noticed regardless that at the bottom it will give itself a shadow, is there anyway to disable this extra bit and only have ambient occlusion from other meshs? 2. Sets influence of AO; more dust will appear in occluded areas. - Highpoly scene was required when baking Ambient Occlusion Map from Mesh but could not be. System requirements. As you know, the lack of raytrace soft shadows or reflections complete destroys any realistic visuals illusion. I've checked the Red Channel and the AO map is there. Have a nice day ! Inherited for the material name assigned on the 3D model. stour surfaces, and summit surfaces. Substance Painter. These information are then read by shaders and/or Substance filters to perform advanced effects. Report. Curvature. Baking failed with Color Map from Mesh. #1. Default is 180. Ambient occlusion can be baked into the map, however it is recommended that RGB values fall between 30 and 240. Here is the naming convention for each mesh map: Mesh map. Feature requests. This will essentially create shadows for your mesh and will make your painting process significantly faster. In this guide, I use the "Document channels + Normal + AO (No Alpha)" for the export configuration so that an ambient occlusion and scattering maps can be used. To simulate natural light, ambient occlusion on it's own is not quite good enough for the cockpit interior, and it has to be combined with the exterior light that is getting into the inside of the airplane. Very useful for creating procedural AO maps from procedural Heightmaps. Ambient occlusion: 빛과 그림자의 정보 가진 흑백 맵. The problem seems to be coming from the ambient occlusion map, but I'm not sure what's going wrong or how to fix it. Các tính năng chính: Có Thể Bạn Cũng Thích Tải Về: Windows 10 Home/Pro/Education. Spread Angle. If I add Ambient Occlusion to the mesh map bakers list (which of course I always want to do), then I get the artifacts. The Curvature baker allows to extract a curvature texture. You can just export "Input maps - Ambient Occlusion" instead of "Converted maps - Mixed AO" unless you are not pain. Description. This baker uses a fast algorithm executed on the GPU. Toggle to use Physical Size settings to determine the height scale. Substance 3D Painter 8. Baking. The ambient occlusion channel allow to paint details in the ambient shadows of an object. 3でAOや法線含む各種ベイク機能が実装されるとのこと。 Last edited by Amplion ; May 5, 2020 @ 10:45am. In Substance Painter, you can export an ambient occlusion map to use in other applications. Baked map used for internal effects and masking. 98K subscribers Subscribe 5. To learn more about each baker and their settings, take a look at their dedicated pages: Common Parameters. Description. Maps exported from Substance painter using the Arnold 5. And did you set the ambient occlusion setting to only use the same mesh name when projecting? This is the same functionality as exploding your mesh to bake. GlossinessDescription. Adobe Community. You need to bake additional map before use this generator. Crank up the resolution and enable AA if you want. I’ve often wanted to do something similar with my unreal materials without exporting an ambient occlusion map from a third party software. If disabled, the ray distance computation is based on units specified in the low-poly mesh when it was exported (meters, centimeters, etc). Create a folder by clicking on the dedicated button. New Here , Apr 09, 2023. 6K views 1 year ago Hi there, here's a quick. Create 2 materials and import each set of textures (the leg & the table top). Baker output is fully black or empty. Marmoset 3. Substance Painter - Multi Part Model and Ambient Occlusion Todd Delong 43 subscribers Subscribe 82 Share 5. Add a Comment. Description Generate an Ambient Occlusion map from height and normal data. With Painter, you don’t have to worry as much about individual texture maps and managing UV Maps. See the results of the Height to AO filter in the images below. The Mask Editor is a powerful tool in Substance Painter. 3D and AR software - Adobe Substance 3DThese are typically, normal, roughness, metallic, displacement and ambient occlusion maps. it gives some dark spots as shown in the images. This text is displayed in the Texture Set list and Baking windows. Possible values: Relative to ray distance: Relative to low poly mesh (per UV Tile) (default) Relative to Min/Max (per UV Tile) Manual. 0. I cannot export Mixed AO either,but can export 'Ambient occlusion' and work correctly. For info , it's a low poly model. Hi, I'm trying to follow this unbelievable over engineered steps to implement edit capability of a baked AO map that substance painter has generated. 30 Practical Smart Mask - (Ambient Occlusion , Edge Wear , Edge grunge) Adobe Substance. Substance Painter 2018 > General Discussions > Topic Details. I encountered problem when baking my mesh on Substance Painter. This is useful to fix baking errors without having to use any ext. Mesh parts bleed between each other. Seams are visible after baking a normal texture. spmsk " into your adobe Substance 3d Painter assets/smart-masks folder for last version: Copy the file smart Mask ". Omar Domenech replied on Mar 28. This is a huge help if your texture pipeline has certain maps not covered b. Ambient occlusion does not require a user channel you can just drag “Mixed AO” from the “Converted Maps” section into the channel you want ambient occlusion in. . Welcome to the brand new PBR and Substance Painter materials page section. . i fixed problem by starting new project and choosing "pbr-metal-rough" instead of "pbr-metal-rough-HQ". . In this video I explain how to paint the ambien occlusion channel inside substance painter. . No high poly mesh is needed for baking as the normal map is made from your h. blender; ambient-occlusion; substance-engine; Share. edit->settings->general-> turn off "enable gpu raytracing". This documentation is designed to help you learn how to use this software, from basic to advanced techniques. Usage. Baking. render. I feel this is a topic that needs more content and less talking, more examples on how to create some nice results w. If I bake the mesh without Ambient Occlusion then no artifacts are produced. Seams are visible after baking a normal texture. the general process is you would export the character at low res, again at high res. In each material, plug each texture to specific nodes, exactly like I did in the screenshot 2. While Substance 3D Painter supports bindless textures (and thus unlimited amount of textures) for materials loaded as parameters, the channels that are provided by the engine for the layer stacks are limited to 32 (under Windows). Would you like to change the currency to Pounds (£)?Adobe Substance 3D Painter is described as 'Substance 3D Painter has the tools you need to texture your 3D assets, from advanced brushes to Smart Materials that automatically adapt to your model. 红色框内理解为:在内部图层上有绘制效果的各种基础. Note: Solution : Substance Painter. PSD is same way as any other formats. #2. Fixing ambient occlusion (AO) using Clone Brush - Substance Painter Tutorial From the course: Substance Painter 2018 Essential Training Start my 1-month free trialSubstance Painter基本制作流程 2020年05月09日 14:44-- 浏览 ·. Textures are exported to folder and show up in the nucleus drive on local host but don’t appear to be applied. Substance 3D Painter; Substance 3D Designer; Substance 3D Automation Toolkit; Availability per software; Compatible 3D software; Tutorials; Bakers settings. mode_set (mode='OBJECT') # initial values bpy. So setting it to white won't add any form of ambient occlusion/darken the whole model when you apply the texture. Ambient occlusion does not require a user channel you can just drag “Mixed AO” from the “Converted Maps” section into the channel you want ambient occlusion in. ) choosing diffuse, and color in the bake options. 夏侯Cao 23 DIC 2016 a las 22:31. grant. #1. That means you use and averaged cage projection for normal map and ao etc etc. Substance Painter export system; 2: Substance PBR to V-Ray Material setup. Baking maps on seamless uv maps usually get f*cked. 13-11-2018, 09:09 AM. Cycles does not really have an ambient light, at least not one that accepts pre-cache occlusion data. One axis: Bakes a single axis into the output texture as a grayscale image. From AAA Game Developers to Indies, from Feature Animation to Visual Effects studios, the industry uses Painter to bring their creations to life thanks to its unparalleled speed, flexibility and visual quality. It's the back of the asset, so the player will probably never see it, but I still. Did i do something wrong ? Zobrazeno 1. 0. It is strange but after the last update I can't bake any AO map (. Crash on Bake of Ambient Occlusion/Thickness with GPU Raytracing enabled. Substance Painter 8. Uncheck/Disable the option Enable live preview baking process . When I went to apply the effect to our fleet, I found that virtually all of our aircraft already had occlusion baked into the cockpit by the artists. AmbientOcclusion: Place in the Ambient Occlusion texture slot in Light & Shadow. Sets amount of noise that is visible in the dusty areas. Think of them as Utility passes. Export. Most popular Lace Fabric Texture for everyday use in your work. It is only applied when exporting to 8bit file format for the Normal, Displacement and Height channel. This page lists the most common keywords used by the application alongside a short explanation of the concept behind it. The curve has a certain curvature and can be estimated by adding center points to it. Baking failed with Color Map from Mesh. - add a black mask to the fill layer. Normally when this happens in Substance Painter, it’s because you have overlapping faces in your UV map. . The Ambient Occlusion cannot be baked from the normal map, but you can use the Low Poly mesh. Defines how the height range of values should be saved down into the texture. Full baking will take longer but produce the most accurate. This is a part of a series I'm intending to create that covers the step by step workflow of creating realistic game art assets using fusion 360, Zbrush, 3DS. If the current project use Color management, this setting. This has happened with the newest version of Substance Painter 8. This is the model's AO as is right now. . 0) delivers a brand new exporter, python scripting, a new curvature baker, new content, and lots of other workflow improvements. Substance Painter Tutorial – Fundamentals 06: Viewport Fundamentals 06: Viewport 基礎06 ビューポート 前回の記事はこちら. I've built a new system to take advantage of the fast baking potential here, and sometimes I don't get a crash, but it seems to routinely be the case nowadays. Baked maps are texture maps that store information about the surface of a 3D model, such as normals, ambient occlusion, curvature, height, and more. Hi, I posted here earlier, with the files and the logs attached there. HDRP uses green channel of metallic-smoothness map for ambient occlusion, and seem to be pure black on your map, which causes all metallic surfaces to be occluded and as a result - have pure black color (since metallic surfaces are purely reflective and dont have a diffuse component to them). About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. And again, we're on this. 2. Breathe life into your art' and is a 3D Painting app in the photos & graphics category. 1. If we look in the Project tab of our textures, we'll see the UV map we colored in C4D came over as. In this course, you will learn how to texture scene itself, sensitivity painter. Schools Plan – $8 per month. You could also use the MatFx HBAO filter to create an AO from the normal map, but you'll need to create an AO channel before drag and dropping the filter on top of the layer. I use both, but for speed I tend to use combined texture maps, as it requires less drawcalls and memory usage. Quick links. SubstancePainterでベイクしたアンビエントオクルージョン-Ambient Occulusion-をペイントして編集する方法を紹介します。 綺麗にアンビエントオクルージョンがベイク出来なかった時などに、部分的に修正したいところがある場合にはこの記事の方法をオススメします。 A friend asked me how to get an AO map alone out of Substance Painter. The temperature should be 350 degrees F and the glass should be kept cool. Solaire of Astora Dec 10, 2017 @ 4:13pm. I've tried enabling/disabling sRGB and setting it to/from Colour/Linear Colour, and I've hooked the texture from the red channel node to Ambient Occlusion. Adobe Substance Painter is frequently used for authoring PBR (Physically Based Rendering) texture maps, and works well for creating realistic looking textures. Ps.